In my experience one of the major themes in audio programming for games has been voice management. Voice management as I understand it is the act of managing the set of playing sounds (voices) and deciding which of those voices should be heard and which should not be heard. A voice represents a single sound file being played back.
A short post about VR audio in games
I spend all day in front of computer screens typing. This is not a good thing for my body. What I should do is take regular breaks, take a walk every day, stretch, do yoga, all that stuff. The issue is that I sometimes just enter that zone and dive deep into my work – oblivious of my surroundings and my body.